Wednesday, January 21, 2009

Upcoming game: Prototype

If you want info on the game, best thing I can do for you is send you to the main page (http://www.prototypegame.com/). What I'm going to talk about is my thoughts on it.



Prototype is a Sandbox (oohh I love that word) game where you play generic "out for revenge against the people who did this too me" loner in the middle of a sprawling city gone mad. Check out some of the videos.

Do you want to know why I'm excited though? Not because some of the gameplay actually looks pretty fun. Not because it's a sandbox game with superhuman free-running (though that's a major bonus). Not even because you're capable of killing and mimicing someone's appearance, and if you do so for high ranked generals you can call down airstrikes and send orders to 'your' troops. Not because you're capable of leaping hundreds of feet into the air and 'gliding' around, or landing with a shockwave that sends cars flying. Not even because you're capable of picking up cars and hurling them around.

Look at all those statements again.
Chameleonic mimic
Flight
Super-human traveling
Super jumping
Super strength

Those are all super-powers. Prototype PROVES that it's possible to have a sandbox style Action RPG in which you play a superhuman (who could be either heroic or villainous) set loose in a city. How amazingly awesome would that be? You could be a hero, trying to stop robberies, capture criminals, save the city/world with your super-powers. Or you could be a villain, destroying without care as you rob banks and use those funds to accumulate what is needed for your doomsday/hostage-holding plan.

Someone, get cracking. I want it to have:

  • Incredibly open-ended power choices (preferably points-buy) with the ability to improve or add powers as you level up
  • An in-depth character-appearance-creator
  • A maximum level so high it'd take months to reach it
  • Crime of varying levels (street crime, all the way up to superhuman crime) occuring 'randomly' as the hero is out on patrol
  • The option for some characters (which can be traded in at character creation) to de-disguise themselves so they can fit in fine with the normal population
  • A number of possible storylines fit into various points, that the player can either follow up (E.G. Hero finding clues to a dastardly plot and finding out what it is, or Villain being offered a chance to be part of a super-villain team for the soul purpose of taking out a super-team) or ignore. If they choose to ignore, the plot doesn't just "not happen", it happens without them (E.G. The super-robot army the hero decided not to follow is finished and invades the city, or the super-villain team sans the player take on the super-hero team in broad daylight in public).
  • A 'Degree of crime' meter for villains. A villain who causes massive destruction of property and injury/death while robbing a bank is considered a much greater threat then a villain who sneaks past dozens of guards and takes a diamond without anyone even noticing.
  • The ability at creation to choose a 'wealth variable'. That is, an amount of money you get weekly, which can be raised like anything else at level-up. Either this money (plus any ill-gotten gains from criminal acts) or level-up-points can be used to upgrade your lair (or even buy a lair in the first place) or acquire limited-use gadgets.
  • Lairs possess workbenches (for use in making limited-use gadgets or in some cases permanent use gadgets), fair-aid benches, costume modification benches, police-radios (or in updated cases, computer tapped into all burglery alarms in the city), garages for super-vehicles and Investigative assistance computers (as long as you purchase them, of course).
  • If you gather ALOT of notice and don't get a lair that's highly hidden (purchased at creation) your lair can be invaded by villains with a grudge against you, either when you're there, or when you're not. They can either just trash the place, or alternatively you can be alerted by the security alarm as your defence systems slow down/restrain them.
  • Foes access from a large list of potential rogues' gallery. As you continually encounter one or two of them, they become tagged as Nemesis', and at times will deliberately seek you out.

Someone try to tell me this isn't a game you would nerdgasm about. Here's hoping someone in the industry sees the potential of Prototype.

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